Balance changes for 5.14 update patch

2020-05-14

All unreleased mechs and pilots will have their newest build upon release and will not be listed on this list.

Mech

Weapon

Changes

Typhon

Giant Cannon

Reload time decreased from 10s→9s (-10%)

 

ATM160×2

Damage Increased from 316→400 (+26.5%)

 

Trident Missile

Damage Increased from 245→300 (+22.3%)

 

 

 

War Hammer

Mjollnir

Damage Increased from 230→235 (+2.2%)

 

 

Reload time decreased from 3.5s→3s (-14.3%)

 

250mm Destroyer

Splash Damage Increased from 191→195 (+2.1%)

 

 

 

Earth Dragon Support Type

Fang Rocket

Damage Increased from 398→400 (+0.3%)

 

 

 

Set

Destruction Ray Cannon

Damage Increased from 290→299 (+3.1%)

 

Demon Missle

Splash Damage Increased from 305→312 (+2.3%)

 

Chasis Revenge+Direct HIt

27%→28% to ignore all shield, def, shield, and barrier

 

 

 

Cyclops

High-Speed Chain Cannon

Reload time decreased from 10s→9s (-10%)

 

 

 

Centimani

ATM160

Damage Increased from 398→400 (+0.3%)

 

Trident Missile

Damage Increased from 245→300 (+22.3%)

 

 

 

Tarantula Assault Type

EM Disruptor

Reload time decreased from 3.5s→3s (-14.3%)

 

 

 

Mammoth

Triple-loaded Tomahawk Missile

Damage Increased from 275→300 (+9.1%)

 

 

 

Deinopidae

Venomous Fang Drone

Damage Increased from 160→166 (+3.8%)

 

 

 

Caesar I

Mars System

Damage Increased from 66→70 (+5.6%)

 

 

Burst Missile→Shotgun Missile

 

 

 

Mammoth Assault Type

Triple-loaded Tomahawk Missile

Damage Increased from 275→300 (+9.1%)

 

 

 

Augustus

Holy Sting

Damage Increased from 267→280 (+4.9%)

 

 

 

War Hammer Support Type

Javelin

Damage Increased from 450→480 (+6.7%)

 

Stinger Missile

Damage Increased from 320→360 (+12.5%)

 

 

 

The Sin

 

Hp Increase 6480→6510 (+0.5%)

 

Death Dance

 

 

 

 

Hurricane

Catapult Missile→Acid Missile

Normal→Acid

 

 

 

Qiong Qi

Plasma Destruction Gun

Damage Increased from 300→400 (+33.3%)

 

 

 

Tao Tie

Devouring Missile

Explosive→Acid

 

 

 

Agares

Beam Blasting Gun

Damage Increased from 52→55 (+5.8%)

 

Farem Particle Gun

Damage Increased from 156→158 (+1.3%)

 

 

 

The Sin II

 

Hp Increase 6480→6510 (+0.5%)

 

Holy Sting

Damage Increased from 267→280 (+4.9%)

 

Mars System

Damage Increased from 66→70 (+5.6%)

 

 

Burst Missile→Shotgun Missile

 

Light 'em up

Cooldown 24s→23s (-4.2%)

 

 

 

Baal

 

Hp Increase 6120→6240 (+2.0%)

 

Blaze

Range Changed from 800~1600 Units 3°→0~800 Units 40°

 

 

 

Ling Tong

 

Hp Increase 6500→6600 (+1.5%)

 

Serial Hammering

Base Damage Increase from 240→280 (16.7%)

 

 

 Total base damage from 1040→1120 (7.7%)

 

Hammer Strike

Base Damage Increase from 240→280 (16.7%)

 

 

 Total base damage from 740→780 (5.4%)

 

 

 

Vassago MA

Pulse Attacker

Damage Increased from 20→24 (+20%)

 

Light 'em up

Cooldown 24s→23s (-4.2%)

 

 

 

Argus

Flying Shell

Reload time decreased from 10s→9s (-10%)

 

 

 

King Arthur

Wind Blade

Splash Damage Increased from 175→200 (+14.3%)

 

Fairy Guardian

Splash Damage Increased from 350→400 (+14.3%)

 

Steel Slash

Base Damage Increase from 200→250 (25%)

 

 

 Total base damage from 400→500 (25%)

 

Windwheel Slash

Base Damage Increase from 200→250 (25%)

 

 

 Total base damage from 800→850 (6.3%)

 

Excalibur

Base Damage Increase from 120→150 (25%)

 

 

 

King Arthur·Glory

Wind Blade

Splash Damage Increased from 175→200 (+14.3%)

 

Fairy Guardian

Splash Damage Increased from 350→400 (+14.3%)

 

Steel Slash

Base Damage Increase from 200→250 (25%)

 

 

 Total base damage from 400→500 (25%)

 

Windwheel Slash

Base Damage Increase from 200→250 (25%)

 

 

 Total base damage from 800→850 (6.3%)

 

Excalibur

Base Damage Increase from 120→150 (25%)

 

 

 

Maximinus

Duplex Gatling

Damage Increased from 75→84 (+12.0%)

 

Shoulder-fired Gatling

Damage Increased from 65→72 (+10.8%)

 

 

Reload time decreased from 3.6s→3.5s (-2.8%)

 

Air Cutter Cannon

Weapon Switching time 1s→0.5s (-50%)

 

Call Down Artillery Strike

Base Damage Decrease from 450→420 (-6.7%)

 

 

Duration Increase from 2s→3s (+50%)

 

 

Accuracy Increased by  (65%)

 

Call Down Pod Rocket

Base Damage Decrease from 450→420 (-6.7%)

 

 

Accuracy Increased by  (65%)

 

Call Down Missile Support

Base Damage Decrease from 480→450 (-6.3%)

 

 

Accuracy Increased by  (65%)

 

 

Frequency 0.33s→0.2s (-40%) (2 barrage per→5 barrage per second

 

 

 

Mega Giant

Super Beam!

Damage Increased from 210→233 (+11.0%)

 

 

Shell Velocity 300→1400 (+366.7%)

 

Violent Hit

Base Damage Increase from 240→280 (16.7%)

 

 

 Total base damage from 2270→2350 (3.5%)

 

Mega Punch

Base Damage Increase from 303→384 (26.7%)

 

 

Accuracy Decreased by  (33%)

 

Mega Giant Takes Flight

Increase Accuracy

 

 

 

Halpas

Shadow Ball

Damage Increased from 333→360 (+8.1%)

 

Dimension Sword

Damage Increased from 70→75 (+7.1%)

 

 

 

Astaroth・AS

Knuckles

Reload time increased from 9s→10s (+11.1%)

 

Nuclear Crash

 Total base damage from 500→1000 (100%)

 

 

 

Agares・RS

Destruction Ray

Damage Increased from 234→247 (+5.6%)

 

Heat Ray

Increase hitbox

 

 

 

Forklift

Landmine Planting

Damage Increased from 309→320 (+3.6%)

 

 

 

Hellcat Support Type

Bazooka

Splash Damage Increased from 187→188 (+0.5%)

 

Light 'em up

Cooldown 24s→23s (-4.2%)

 

 

 

Breaking Dawn

Waist EM Track Cannon

Damage Increased from 290→320 (+10.3%)

 

New ability Tackle

 

 

Call Down Missile Support

Cooldown 16s→15s (-6.3%)

 

 

Accuracy Increased by  (65%)

 

 

Frequency 0.33s→0.2s (-40%) (2 barrage per→5 barrage per second

 

Light 'em up

Cooldown 24s→23s (-4.2%)

 

 

 

Kaguya

Starry Night

Attack animation lag decreased from 3s→1s (-66.7%)

 

Blaze

Range Changed from 800~1600 Units 3°→0~800 Units 40°

 

Ultimate·Illuminate

Cooldown 19s→18s (-5.3%)

 

 

 

Gangster

Shield Rivet

Damage Increased from 252→270 (+7%)

 

Light 'em up

Cooldown 24s→23s (-4.2%)

 

 

 

The Sin III

 

Hp Increase 6480→6510 (+0.5%)

 

Mars System

Damage Increased from 66→70 (+5.6%)

 

 

Burst Missile→Shotgun Missile

 

 

 

Gangster Assault

Shield Rivet

Damage Increased from 252→270 (+7%)

 

Light 'em up

Cooldown 24s→23s (-4.2%)

 

 

 

Breaking Dawn Final Battle

Waist EM Track Cannon

Damage Increased from 290→320 (+10.3%)

 

Call Down Missile Support

Cooldown 16s→15s (-6.3%)

 

 

Accuracy Increased by  (65%)

 

 

Frequency 0.33s→0.2s (-40%) (2 barrage per→5 barrage per second

 

 

 

Nero S

Puncture Drone Drill

Damage Increased from 68→70 (+2.9%)

 

 

Special Missile→Burst Missile

 

 

 

Long Dan|Gai

Fire Machine Gun

Reload time increased from 6.3s→7s (+11.1%)

 

 

 

Tyrant I

Black Gold Culverin

Damage Increased from 139→154 (+10.8%)

 

 

 

Huang Long

Immobility Orb

Damage Increased from 600→648 (+8%)

 

 

 

 

Fire Meteor

Missile Turning Speed 15→18 (+20%)

 

Freeze all

Range Changed from 1500~3500 Units 2°→0~2000 Units 75°

 

Fire the hole

Cooldown 18s→17s (-5.6%)

 

 

 

Gypceros

PW Missile

Normal→Acid

 

 

 

Demolition Soldier|Gai

X-type Mine Planting

Damage Increased from 309→320 (+10.8%)

 

 

 

Zu Long

Flying Feather

Damage Increased from 295→395 (+33.9%)

 

Emperor Crossbow Outrage

Base Damage Increase from 595→795 (33.6%)

 

 

 

Gaius IV

Extinction Nail

Damage Increased from 267→280 (+4.9%)

 

 

 

Julius VII

 

Hp Increase 4900→6440 (+31.4%)

 

Pressure Burst Cannon

Damage Increased from 140→147 (+5%)

 

Black Gold Culverin

Damage Increased from 139→154 (+10.8%)

 

 

 

Carrera

Plasma Musket Charging Mode

Missile Turning Speed 6→9 (+50%)

 

 

Damage Increased from 120→140 (+16.7%)

 

 

 

Pilot

Skill/Status

Changes

Becas

Ranged Stats

3.5→3.6 per level (+2.9%)

 

 

 

Carlson

Melee Stats

3→3.6 per level (10%)

 

 

 

Fritz

Ranged Stats

3.7→3.9 per level (5.4%)

 

Dual Rapid Fire→Lightning Speed

The first two weapons fire rapidly and reload a round of ammo every second for 2s~5s→
Fires first first two weapons rapidly for 2.1s~3.5s

 

Critical Spray

10%→25% Chance to 14%→28% Chance to fire three shotguns shots simultaneously

 

Shotgun User

Shotgun Damage Change from 10%~25% to 0%~28%

 

 

 

Guinevere/Erika/Taylor

Guardian Heart

Heals Allies from 5%~20%~ 5%~25%

 

 

 

Doctor Aoi

Defense Stats

3.4→3.5 per level (+2.9%)

 

 

 

Eddie

Defense Stats

3.8→4.3 per level (13.2%)

 

Demolition Expert

 Splash range and the attack of explosive weapons from 8.3%~18%→13%~28%

 

 

 

Bab

Defense Stats

4.5→4.8 per level (6.7%)

 

 

 

Slokai

Ranged Stats

3.6→3.7 per level (+2.8%)

 

Jungle Law→Mecha Corrision

Final damage+21%~35% to enemies whose HP are less than 60%→
All attacks except ice attacks causes corrision. Cooldown 4.9s~2.1s

 

 

 

Bethany/Rhea

Pacifism

Hp+20%~35% ATK-5.7%~10%→Hp+20%~40% Atk-5%~10%

 

 

 

Charlotte

Ranged Stats

3.1→3.3 per level (+6.5%)

 

Critical Dartle

19.6~28%→14%~28% to fire without consuming ammo.

 

 

 

Mephis

Ranged Stats

4.2→4.5 per level (+7.1%)

Mephis/Sophia/Wood/Kobayashi Maki

Direct Hit

13.8%~27%→14%~28% chance to ignore barriers and defensive actions.

 

 

 

Hong Wu

Melee Stats

4.8→5 per level (+4.2%)

 

Defense Stats

4.2→4.3 per level (+2.4%)

 

 

 

Christine

Melee Stats

4.5→4.6 per level (+2.2%)

 

 

 

Cruz

Extra Load

Reload speed 1.8%~50%→10%~50%

 

 

 

Saroya

Overheat

Increase damage by 20%

 

 

 

Tapfer

Extreme Reload

Reload Speed 3%~30%→2%~30%

 

 

 

Hilda

EM Handcuffs

Cooldown 1.2s~0.6s→1s~0.5s

 

 

 

Teresa

Ranged Stats

3.7→3.9 per level (5.4%)

 

 

 

Xi Ye

Defense Stats

3.2→3.4 per level (+6.2%)

 

 

 

Kuon

Defense Stats

4.1→4.2 per level (+2.4%)

 

 

 

Oscar

Melee Stats

3.1→3.2 per level (+3.2%)

 

Reaction Stats

3.5→3.8 per level (+8.6%)

 

Quick Reaction

Movement speed and reaction speed +5.3%~15%→%7%~21%

 

 

 

Layla

Dual-gun rapid fire

Fires first first two weapons rapidly for 1.8~3s→2.1s~3.5s

 

Critical Explosion

10~25%→14%~28% Chance to  quintuply shells

 

 

 

Heinrich

Ranged Stats

3.8→4.2 per level (10.5%)

 

Defense Stats

3→3.2 per level (6.7%)

 

Reaction Stats

3.4→3.5 per level (2.9%)

 

 

 

Mutsuki

Defense Stats

2.2→2.4 per level (+9.1%)

 

Reaction Stats

2.4→2.5 per level (+4.2%)

 

 

 

Andrea

Defense Stats

4.2→4.4 per level (+4.8%)

 

 

 

Ellie

First Aid for All

Heals Allies from 10%~18%~ 10%~20%

 

 

 

Kaoru

Reaction Stats

2.9→4.3 per level (+48.3%)

 

 

 

Gwen Pullan

Melee Stats

3.1→3.2 per level (+3.2%)

 

Defense Stats

3.5→3.6 per level (+2.9%)

 

 

 

Nana

Defense Stats

4.3→4.7 per level (+9.3%)

 

 

 

Sylvia

Destiny Plunder

Increase duration from 4.8s~8s→5s~10s

 

Royal Dance

Increase defense from 20% to 28% (+40%)

 

 

 

Vivian·Kirasta

Melee Stats

3.6→3.8 per level (+5.6%)

 

Showmanship

Bonus Damage change from  1.5%~2.5%→1.4%~2.8%

 

Giant swing

Increase stun and knockback effect by an additional 50%